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Drizzle: a data comics for climate change action

People: Zijing SONG, Yating SUN, RAY LC

Year: 2021

Venues: Floating Projects JCCAC, IASDR 2021 (Design object accepted), ICIDS 2021 (Demo paper published), DACA 2021 (Full paper accepted)

Climate change is difficult to grasp due to the remote nature of its action compared to immediate timeframes and surroundings, so arguments and statistics about its occurrence can fall on deaf ears, especially for science skeptics and climate change deniers, who interpret such persuasive strategies of political rhetoric. True change of people's opinions and habits requires not debates and data, but rather personal stories that align the viewer's own objectives with those of climate action. To show the consequences of climate change in data form that is palatable to climate change skeptics, we adapt a narrative strategy to show the data of climate change, creating a covert visual narrative in manga form showing both the ideals espoused by climate action and the climate change data in a visual narrative framework. These comic stories are presented for particular goals of climate action , such as individual responsibility, long-term vision, and collective conservation strategies, utilizing design fiction to narratively engage antagonistic viewpoints. To encourage audience involvement the full spread of the comic is presented on the wall of the gallery to allow visitors to read and share with others, immerse each other in the data it presents, and visually engage with the personal virtues that align with climate action without utilizing overt forms of argumentation and policy discussion.

Climate Fiction for Social Purpose:
A Collaborative Workshop in Interactive Prototyping

In conjunction with ICIDS 2021, Tallian

Date: 7 DEC 2021

Organizers: RAY LC (City University of Hong Kong), Zijing SONG (City University of Hong Kong), Dana L. Little (University of Maryland Eastern Shore), Joseph Lindley (Lancaster University), and Mark Blythe (Northumbria University)

Website link:

Designing interactive systems for the purpose of social good such as public health and climate action often involves tradeoffs in methods, policies, and costs, rather than discussions about purpose and narrative goals. However, public persuasion often fails when given in explicit forms like rules and regulation, but rather relies on implicit influences like storytelling and social narratives. To introduce collaborative design for public good purposes, we use a design fiction methodology to provoke storytelling based on fictional prompts. The participants will take turns negotiating a story that develops a message for a hypothetical objective. To test the collaboratively arrived story, they then prototype a digital system that embeds the narrative in its core use case, grounding the exercise in its everyday application. Participants learn to apply design fiction methods in concrete applications of designing for social good.

Design Fiction

I am working on narrative design for climate change action.